This is taking longer than expected.
This is taking longer than expected.
This is taking longer than expected.
This is taking longer than expected.
This is taking longer than expected.
Draw one loop to enclose the day’s target number of people.
Headcount gives you one population target per day — say, 10,000,000 people — and one drawing. Trace a loop anywhere on a glowing world population map, lock it in, and the game counts the real number of people living inside your shape. Score 0–100 on how close you got.
Score = 100 × (1 − |log₁₀(enclosed ÷ target)|), floored at zero and shown to one decimal. What matters is the ratio, not the raw difference: doubling the target costs the same as halving it, and you have to be a full 10× off — in either direction — to score zero.
| Result vs target | Score |
|---|---|
| Exactly on target | 100.0 |
| 2% off (9.8M or 10.2M vs 10M) | 99.1 |
| 10% over (11M vs 10M) | 95.9 |
| 25% over (12.5M vs 10M) | 90.3 |
| Double or half (20M or 5M vs 10M) | 69.9 |
| 4× the target (40M vs 10M) | 39.8 |
| 10× off either way (100M or 1M vs 10M) | 0.0 |
Population comes from GHS-POP (EC Joint Research Centre, 2025 epoch), a global ~1 km grid modeled from census and satellite data. Counts are estimates by nature; the scoring curve is deliberately forgiving inside a few percent. Official scores are recomputed server-side on a finer grid than the in-browser preview, so everyone is judged by the same numbers.
Each day there is a single population target. You trace one loop anywhere on a world population map, lock it in, and the game counts the real number of people living inside your shape. Your score reflects how close you got.
Score = 100 × (1 − |log₁₀(enclosed ÷ target)|), floored at zero. Because it is a ratio, doubling the target costs the same as halving it, and you have to be a full 10× off in either direction to score zero.
GHS-POP from the European Commission's Joint Research Centre (2025 epoch), a roughly 1 km global grid built from census and satellite data. Official scores are recomputed server-side on a finer grid than the in-browser preview.
Yes. Your first locked-in loop is your official score, committed blind with no live counter. After that you get unlimited practice rounds with a live people counter, which is the fastest way to build density intuition.
Yes. Every daily puzzle is free with no account required. Premium adds unlimited practice, advanced stats and global comparisons, the full Travel Passport, beta access, and an ad-free experience.