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This is taking longer than expected.
Book flights on real fares, hit the objective, go far.
Getaway drops you in a real city with a budget and a single objective for the day. You build a trip by booking flights one leg at a time, each priced from estimated game fares, and you keep going until you decide to land for good.
Your score is the great-circle distance from where you started to where you end — conditional on the objective. A massive loop that never touches an objective city scores zero kilometres, so the best route is the one that reaches farthest while still passing through a qualifying stop on the budget you were given.
Getaway is a daily travel game. You begin in a real city with a fixed budget and a single objective, then chain flights between cities on estimated game fares — trying to satisfy the objective and travel as far as you can before the money runs out.
No. Fares come from a fixed game model, not live booking prices, so a string of cheap regional hops leaves room for one big objective leg, while an early splurge can strand you.
Your score is the straight-line distance from your start city to your final city — but only if your route passes through a city that meets the daily objective. Miss the objective and a sprawling trip still scores zero, so reach, price, and the required stop all have to balance.
A different requirement each day, such as visiting an Olympic host city or a city on a major river. The objective is the constraint that turns a simple distance race into a planning puzzle.
Yes. The daily puzzle is free with no account required. Submitting a score to the leaderboard needs a free account.